12/10/2018 7:57 AM | |
Posts: 8 Rating: (0) |
Hi Background I am working on some code and while testing it it's behaving wierd. I am using POKE_BLK to move around data on edges. In Classic i used BLKMOV with pointers but since TIA want us to use POKE i want to give it a try. Info
I have attached the program. Problem description I am using POKE_BLK to copy data from Start byte 0 (around 400 bytes) to Start byte 6144 and the copying it back (- 6 bytes) with another POKE_BLK to Start byte 6. But nothing gets copied in the end, no values in byte 6 or 6144, just in byte 0 since it fills that with data after the copying. Wierd thing is that if i put a breakpoint in after the POKE_BLK then all seems fine, its as if whenever execution completes the block it resets whatever it just did. I do hope some of you have an idea :) Best regards, Johan
AttachmentTest_Funktioner.zip (66 Downloads) |
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