8/23/2019 6:58 PM | |
Joined: 2/1/2010 Last visit: 8/28/2024 Posts: 149 Rating:
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I have made conceptual solution (ended up not using it, but proved it works) for Route Control by making picture windows on the blending graphic and then just changing the graphic view loaded in the picture window based on what route is running. So you'd need one graphic for each of your destination tanks with the specific block icons you want. If you are good and/or lucky at planning graphics & spacing, these could just be views of the existing tank graphic on which the original block icons generated by the compiler are located. In that case no extra graphics are even needed, just set up the view offset dimensions when you populate the picture window. Even if you don't have the benefit of route control, a similar concept is easier than scripting IMO. |
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8/28/2019 10:55 AM | |
Joined: 5/3/2017 Last visit: 5/21/2024 Posts: 673 Rating:
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Hello DMBF38, if you wouldn't use the suggested solution from RVS.wick you can create our own block icon (for examole of the Tank) and the associated faceplate. In the manual PCS 7 APL Styleguide you find the description to create the blockicon and faceplate. With regards |
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